Aucune Gloire is a multi-fandom role-play set in an original world with an emphasis on excellence in writing and character development. It is also a chance to be a part of creating a diverse and complex world: I hope that Aucune Gloire will become a collaborative effort, and that players and their characters will shape the world around them as the game progresses. In this way not only will the game be innovative, but it will also be challenging and constantly evolving - limited only by what you can imagine.
In allowing players to take on characters from any fandom or create their own original characters, I hope to encourage diversity and therefore the richness of the gaming experience and not limit our players to a single fandom. Your characters might not even be mortal.
Whatever their nature, their time in Aucune Gloire will be an interesting one. The treaty maintained between its two nations for precarious decades is under threat, and with the upheaval that is bound to follow their futures will be cast into doubt, whether peace is maintained or the two countries spiral toward war.
The School You Will Never Remember « Result #1 on Jul 12, 2009, 11:07am »
Dornberger Private School for Secondary Education is an institute near to the river, far from population, which has the reputation of being an elitist school. Only those who are reached out to are actually eligible to apply, and of those many return home unsure of why they were rejected, unaware of what had happened in the school during the admission test. Hence, it is called the school you can never remember.
Dornberger Private School for Secondary Education is actually no school. Inside the premises of the school, exists a secret training ground for future sleepers, assassins, spies, militants and what not. Led by a confederacy of several security organizations and assassin groups, inside the walls exists Special Military Arts Training Program - the desperate struggle by the 'good' underworld to train teenagers to fight off the growing unease of the future, the potential for indiscriminate war and annihilation. No one knows how they find students worthy of fulfilling the task - but you could be next.
A high school of a kind - combined with acne and prom, death and murder - you just cannot remember it all.
Mind the Momeraths « Result #2 on Apr 15, 2009, 1:55am »
, WHERE SHALL I BEGIN PLEASE YOUR MAJESTY?
WE ARE ALL FAMILIAR WITH THE STORY OF ALICE AND HER ADVENTURES IN WONDERLAND. NOW WHAT IF ALICE AND HER FRIENDS ARE REAL PEOPLE IN THE REAL WORLD? WHAT WOULD THE MAD HATTER AND THE DOORMOUSE BE LIKE? WOULD ALICE BE THE REBEL? WOULD DINAH BE HER WANDERING BEST FRIEND AND WHAT OF THE WHITE RABBIT
, BUT I DON'T WANT TO GO AMONG MAD PEOPLE
WELCOME TO DODGSON, ENGLAND A SMALL TOWN WITH THATCH ROOF COTTAGES ON THE SOUTHWEST COAST OF THE ISLAND. IT MAY BE THE YEAR 2009 BUT THE TOWN HAS BEEN LEFT BEIND IN A TIME OF SIMPLER THINGS. HOWEVER, THERE IS SOMETHING EXTREMLY OFF ABOUT THE PEOPLE IN DODGSON. FROM THE CORRUPT POLITICS TO THE BAKER WHO IS DOING MORE THAN BAKING IN HIS SHOP. THEY DO NOT HAVE SECRETS, BUT EVERYONE IS JUST A BIT OFF, THERE ARE ALL TYPES HERE IN DODGSON AND YOU MIGHT JUST EXPECT SOMEONE TO STEP OUT IN A TOP HAT AND POUR TEA DOWN THE FRONT OF YOUR SHIRT. IF THEY DO IT'S JUST THEIR WAY OF SAYING HELLO. WONT YOU STAY A WHILE AND JOIN US FOR A TEA PARTY?
LIFEHOUSE A CANINE ROLEPLAY « Result #3 on Apr 2, 2009, 12:52am »
Welcome to the city of Mois Aries. A city demolished by an atom bomb over 50 years ago. The humans are trying to come back and thrive. But three packs stand in their way. The Mafia want to demolish all packs and be supreme, while the other two want to be the ultimate rulers, and dont want the humans to survive and flourish again. Then enter the Leeks, a peaceful pack who want things to go back to the way they were. Come join us and choose where your loyalties lie
» Wolf Hybrids allowed »A unique feral canine roleplay » All Breeds accepted » Staff positions opened » Over 73 Members so far!
War of the Ancient Races « Result #4 on Mar 25, 2009, 9:17pm »
War of the Ancient Races – Volume 3
Activity: Existing members are active and longing to post Difficulty: Intermediate to advanced Rating: PG 13 Types of Characters/Creatures allowed: Werewolves, Vampires, Humans – hybrids coming soon! Time of where the RP is set in: Present day Plot/Story:
The third era of the epic battle between werewolves and vampires is here. After the deciding battle of the ages, the vampires have retreated to the shadows to lick their wounds. In a huge reversal of power, the lycans have taken control. Based in New York, four friends have split into three clans after a fight over how the new chapter of their lives should begin. Shaw, daring and headstrong, wanted to hunt down the rest of the vampires, wiping the ancient race from the earth. Namir, ferocious and bold, wanted to enslave the humans who were beneath them. Having suffered at their hands too many times, she wanted to take advantage of their powerful wolf bodies. Arai, kind and understanding, thought it was best to leave well enough alone. The vampires who wished them harm should be killed, but not all of them were so evil. The humans, too, as the weaker race should be protected, not enslaved. Pablo, independent and odd, ran from them to disappear from it all.
The three packs are now established, all three with different goals. Who's side will you choose? Will you be a Swift Paw with fur white as snow, willing to do whatever it takes to kill off the bloodsuckers? Or will you turn to the Doomhowls, led by dark Namir, and scorn all other races and even fight with the other packs? Possibly you will be an Ambermane, proud but not haughty, devoted to protecting members of your packs? Perhaps you will scorn all three, becoming a member of the viral Nightshade pack, a group made up of outcasts who wish nothing to do with the others? The fifth choice is vampire, a strong race that is rising in power once more. Who will you choose? Enter wisely and expect a battle for your place in this new world.
Other notes: Site just reopened after a revamping, looking for active RPers who are willing to post frequently and well. Admins are very open and will post with any new people. NOT a Twilight board – good for anyone looking for a more traditional vampire/werewolf board.
Thysia Realm {horse RPG} « Result #6 on Feb 5, 2009, 10:03pm »
Type of site;; Horse Fantasy;; Yes What sort;; Odd markings Creatures allowed;; Only horses Started;; 31st January Active;; Yes Admins;; Roca and Rapture Positions open;; Staff and Royal positions to come Why play here;; Because its active, new and fun. Its imaginative and the staff and members are warm and open. We would love you to come and play with us. The Bios don’t need accepting and if they are unaccepted, we will quickly notify you. Join while you can as lands are up for claim aswell as lone mares and stallions!
Our Story;;
50,000 years ago the humans roamed the earth. They drove around in cars and trucks. The pollution was stacking up. You couldn’t see the stars every night like we used to do before all that. Many used computers and killed the world single handed with the electricity. Horses were set free as many of them got free or the owners didn’t want them. Wandering the lonely path they made so many years ago, was now worn down. The humans died, but a couple still alive. They live on the streets, sometimes in buildings, but most are unstable. Stray dogs run around, so humans are frightened of the dogs attacking them. The cats wander the streets and up trees. The horses run along the planes. Attempting to find any land they can to claim. Fighting for lone mares and land is quite usual, then suddenly another blow caught the horses, a stupid human was building a timemachine, with such chemicals I cannot describe. It blew up. Changing the human and all the chemicals went into the air as a dangerous Chemical cloud. Birds dropped from the sky, they twitched on the floor. Alive, but changing. It spread around and towards the horses that fled as fast as they could and into caves or open buildings. The cloud passed, but they still fell onto the floor.
Five years later the horses felt the twinges. No-one bred but one Stallion and Mare, deeply in love bred. When the foal was born they saw the odd markings it held. Every horse came around the foal. Smiling at each other. They could breed now! Lots of foals were born in that year, the markings kept coming and the generations kept going. Lots of equines had daggers or lightning bolt or a sign somewhere on them. It showed their personality said one equine. It’s the future said one equine. It was getting harder and harder as many horses tried to figure out what the markings meant. It made lots of equines shiver with fright. Two years passed, the foals grew up and they claimed land and settled down. The grass was fairly long due to the chemical cloud. In those two years equines split from each other, going into alliances. Lights, were kind and light hearted. The Neutrals were kind and unkind. They couldn’t make up their mind and the Darks. The darks were cruel, and trechourous. They thought all these signs were showing the behaviour. So daggers meant killer. Rose meant betrayer and so fourth. Neutrals were alright as they were on both sides, but a quarrel against the Light and Darks happened about the Neutrals were on their side and that was when the Darks turned on them. The Lights turned on them. The Neutrals were stuck. Confused and angry. It was a time to never be forgotten…
Historical England RPG (Elizabethan Era) « Result #7 on Jan 31, 2009, 10:33pm »
At 25 years old, Queen Amelia I has the potential to either become the best Queen that England has ever seen, or the worst. The people have experienced much political turbulence over the past years, starting with King Henry VIII’s split from the Catholic Church, leading to his daughter's rule in reuniting England and the Catholic faith once more in a way proclaiming her "Queen Bloody Mary". Now, it is finally Amelia’s turn to prove to everyone her strength and power.
Amelia's court of England faces a queen whose favor is fleeting and knows her own strength. To be in her grace is to feel the sunlight upon your face, but so soon as it turns away, it can be a cold ax above your head. The country faces the plague, war with Spain, a legitimate claim to the throne from Philippa, Queen of Scots and Queen Amelia's cousin, and without an heir, she is difficult to defend against, many being found treasonous in their support for the Scottish Queen.
A road to success within Amelia's court will not be an easy one. Danger hides around every corner in these courts. Deceit, betrayal, forbidden love, and passion roam free behind closed doors. Rumors flit from ear to ear, spreading gossip with ease. Who are those men so close to the Queen at all times? Why isn’t she married yet, leaving England without any possibility of an heir? And more importantly, who is already trying to steal the throne, and who is aiding them? So much scandal, and it has only been so short a time into her reign.
Who can you really trust in this court? No one, is the answer. The best thing you can do, though, is to keep your secrets hidden under Lock and Key
Pinewood Hills Equestrian « Result #8 on Jan 30, 2009, 9:58pm »
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Sarzah Hanson, as a young girl, always wanted to ride horses. She had shelves and shelves full of books about horses, and her room was decorated with them. Occasionally she managed to get a lesson or two on a neighbor's pony, but eventually she outgrew it and the neighbor moved away. Because of this, Sarzah barely managed to ride at all. She read her books over and over, and learned as much as she could about horses. When she turned 15, her parents finally came to their senses and bought her a horse. She began taking lessons and quickly became a brilliant rider.
One day she came back from a group trail ride at the stables, and there was a new boy. He was about her age but, unlike Sarzah, the boy didn't care much about horses. Sarzah took it upon herself to teach the boy how great horses. She showed him pictures of famous horses, and took him on constant trail rides. She even taught him to muck out stalls. Slowly, the boy called Jamey learned to love horses. Soon it was time to graduate from highschool, though. Jamey didn't really know what he wanted to do in his life, and Sarzah talked him into going to an equine college with her. The pair graduated from college together, and got married at the age of 21. They had kids, and built Pinewood Hills Equestrian together. A few years after it started, they opened the place up to the public, so that others could experience what they had, too.
At Pinewood Stables, everyone has a chance to succeed. Those who take up the chance will do well, but they must be willing to do their part. Will you be a groom? Own a shop? Be a champion rider, or help abandoned or lost horse? The choice is all yours, so use it well.
Pinewood Stables is a horse-human RP game that is owned and operated by Sarzah. We are looking for active members who can post 60+ words on a regular basis.
Ever since the final battle between Harry Potter, the boy who lived, and the Dark Lord Voldemort, there has been affecting the whole world. At first it seemed like a flu epidemic, affecting wizards. The cases began with wizards coming in by the dozens, complaining of incredible back pains to vomiting up blood and from massive headaches. No one saw a connection to the cases. Then again, no one found a cure to the symptoms.
One by one, the men affected began to die a month after having symptoms. But strangely, an hour before they passed on, they each had a mark above their hearts. It was a dark mark! It looked like it had been burn from the insides. More and more cases began to appear. After investigating, the Ministry has found the cause. The former dark lord had created a curse before the battle. In the notes they found, it was to be activated just months after his demise (should he succumb to it). It was made to kill off Harry Potter by affecting the Y chromosome males have. However, instead of affecting Harry Potter and just one person, it affected and spread throughout the magical world, affecting the male population.
No cure has been found but now, a year after the final battle, the male population is scarce. In order to re-grow the population, the Minister of Magic, Shacklebolt, has issued a degree to fix that. A Marriage Law. Women from ages 17-45 of age are to be married or at least engaged (for those still in school) to an unaffected male and reproduce a male child and reestablish the male population.
In order to establish a true bonding, the Ministry has step forward and made everyone marry to someone more fitting to their standards and ability to reproduce strong boys. Their ultimatum is to either marry or have their wands snapped and expelled from the magical world.